In Diablo 4, Blizzard appears to be snatching a page of more and more real-time service games in the seven years since the release of Diablo III. Diablo 4 supports a shared world where you can see and even fight alongside other players who are not on your team, just like you do in a live game like MMO or Destiny. . The game will support the PvP area, allowing you to fight against other players. And it will maintain some of the features of Diablo 3 so that the game can be replayed for a long time.
As Blizzard detailed on BlizzCon 2019, Diablo 4 is adding some new elements – and brings back some old elements. Chief system designer David Kim told GameSpot that his most exciting about Diablo 4 is the opportunity to improve the replayability of the franchise.
"The thing we will explore there is to make sure that whenever someone rests, come back, a bit like the new [type of experience]there are many new things to explore…". Kim said.
In Diablo 4, many things that will happen and what is about to happen still sound like unresolved, Blizzard is researching content and systems, and getting feedback from the player community. For example, the playable version of BlizzCon shows three returned character classes: Diablo 3 Barbarian, Diablo 2 Witch and Druid. Kim and chief lighting designer Sean Murphy said the team is not sure which other classes might return and they will add new classes; developers are waiting to see what others want before making these decisions.
Another feature that has not been set on the stone is the adventure mode, which is the replayable endgame mode that appears in Diablo 3. It's back, but Kim Jong Il said what form or method it will take
"We will have features similar to Adventure mode, but we don't know what it is yet, but we will have you Replayable content that can be played forever in the world, we really want to add a little game there," Kim explained. “So in the endgame, we not only want to get a fun and great dungeon experience, but we also want to raise what is happening in the world to meet challenges, such as the challenge.
The rest of Diablo 4 can feel the impact of the adventure mode, the game will focus on public places, including you and other players outside your party. Diablo available on BlizzCon 4" hands-on demonstrations, you can meet other players in the open space outside the dungeon, such as in MMO or live games. Diablo 4 includes public events and world leaders, even if you are not grouped with other players, you can
Murphy said that Blizzard is still struggling to strike a balance between other players in public places, making Sanctuary's world more lively without sacrificing developer's "Diablo 4" A darker, more horrible tone of attention. He said that the presentation in the exhibition hall is a good indication of the feeling of the game – it will be encountered from time to time. The people around, but not so many people weaken the feeling that they feel the sanctuary is a dangerous place full of horror.
Then seasonal content. In the past seven years, Diablo III's season has kept the game fresh, and Kim said that Diablo 4 will also use the season to maintain the game's replayability. However, unlike adventure mode or public events, the season will focus on adding new experiences to the game.
"The main goal is to change the gaming experience between seasons." "So, one example I can talk about is, if there are new legendary items appearing in various seasons, what should I do? Then all the legends There are some subsets of items that are more powerful in different seasons, so you can explore different combinations and never play. This is just a legendary example of a specific item, but we want to try to use it in as many places as possible.
Legendary items sound as if they would provide another reason to continue playing the game. They will offer more options in the chasing gear and return to the skill tree after Diablo 3 disappears, and they should give you more customization options to change the way the game is played.
The item system Kim said that the set of Diablo 3 will still pay off, but when you play for better equipment, they will play different roles.
"We want to have a set as an optional option," he said. “So, if you want to choose a player with a simple choice, or just a player who just entered the game, you are not sure which combination is really good. They can use the collection as a starting point to understand, ' Oh, I can use items and But in the final game, we need a scene where most of the players customize each slot to their liking, even though both of us are playing the exact same course and the exact same version, just like we are both playing Like Bleeding Barb, your version is completely different from my version, because the choices you make are the same as the ones I made." [
The last big new feature is included in The things in Diablo 4 should have been in Diablo III, but never succeeded: the player-to-player mode. Like the adventure mode, Blizzard is still experimenting with this feature and seems to be gaining influence from the games that Diablo has inspired over the years to add more to do and more reasons to log in.
"Kim said: "At present, we are planning to choose whether to choose PvP in a specific area of the world. On the other hand, we are also exploring some PvP modes that are very effective in Diablo. "So the goal is that we want to have a mixed PvE and PvP type experience, because everyone knows PvE and kills hordes of monsters, which is the core fun of Diablo. We haven't found what we want yet. It’s really love, but once it’s done, we will of course tell you.”
Although Diablo 4 already has a BlizzCon demo, there is still a long way to go before going through the full state. . It looks very solid. Blizzard has yet to determine the release date, and as Kim and Murphy point out, many of the game's features are still in the early stages of development. But it seems that Blizzard's focus on replayability will make us stand out from the Diablo formula we have seen in the past, which gives players a good reason to stick to it after it's released.