Quiet Now Playable in Metal Gear Solid 5's FOB Missions

Quiet Now Playable in Metal Gear Solid 5's FOB Missions

When selecting the option to infiltrate an opposition FOB (the first tab "Infiltration targets" on the FOB Missions screen), you'll find Quiet under the character select screen in the Sortie Prep menu.

This feature comes by way of a new and unexpected patch for Metal Gear Solid 5: The Phantom Pain, as the last update that officially dropped for the open world stealth-action title came in August of a year ago. We're not complaining however of course. It's the classic Quiet look from the campaign only. Quiet can employ both lethal and non-lethal sniper rifles with minimal scope sway to dispatch enemies at a distance, leap up to high ledges that would normally require a ladder to reach, sprint and dash at high speeds, and turn invisible by standing still. Like with playable Quiet, these weapons can only be used in FOB missions. Check out the new screenshots Konami provided, showing off Quiet in action.

"Look forward to the addition of new development items created to aid in your missions".

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In the latest update, Konami included two difficulty options to the FOB missions one of which will be easy where players will be able to infiltrate other bases easily and a hard difficulty where it will reward players with more event points. Check them out in detail below. Bizarrely, there's also a Dark Matter Generator and a sphere-like Energy Wall to stop you from taking damage. Boasts extremely long effective range and exceedingly high stopping power and penetration.

Sniper rifle that fires rounds that penetrate obstacles.

Dark Matter Generator - Emits a massive ball of dark matter that blocks light. Shield will dissipate if it takes a certain amount of damage.

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