E3 2018: Cyberpunk 2077: CD Projekt Addresses First-Person Backlash

E3 2018: Cyberpunk 2077: CD Projekt Addresses First-Person Backlash

For starters, we now know that the game will be nearly entirely a first-person perspective (FPP) RPG.

During a very brief E3 Coliseum panel hosted by Geoff Keighly, CD Projekt Red's Kyle Rowley, (associate design director) and Peter Gelencser (level design coordinator) took the stage to chat about some of Cyberpunk 2077's systems.

Not too long ago, CD Projekt Red debuted a new trailer for its forthcoming action-RPG Cyberpunk 2077, offering fans a glimpse into the world of Night City and all of its futuristic inhabitants. And though much of the gameplay is still under wraps, details are starting to trickle out here and there.

Select members of the press, including IGN.com, had a chance to check out CD Projekt Red's live gameplay demo of Cyberpunk 2077 and were quite impressed. As you progress, you'll develop skills in urban warfare and network hacking, as well as modify your body with cyberware like infra-red eyes or neural reflex boosters.

Speaking of the influence of other movies/games on the theme of the game, the devs said that they created a cyberpunk atmosphere during the day time to give an atmospheric Noir feeling that people get from Blade Runner. Each thing you do affects something, be it yourself or the world around you.

Classes will NOT be picked in the beginning - class system is fluid based on the choices the player makes.

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Cyberpunk 2077 has a full day/night cycle.

The protagonist, called V, can be either male or female.

Three types of weaponry: tech weapons, power weapons, and smart weapons. There will be much more vertical exploration here compared to The Witcher 3, with skyscrapers and alleyways aplenty, so Rowley wants players to be "exploring these crevices in first-person".

6 unique districts in the city. During missions, you'll clash with hostile netrunners defending corporate megabuildings - both in cyberspace and in the real world.

Vehicles - Motorcycles, Cars, hinted at flying cars.

CD Projekt isn't known for having uninteresting side quests, let's face it, but in Cyberpunk, embarking on them has the added incentive of allowing you to gain street cred to unlock new social opportunities and items.

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